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At its simplest, SmileMiles is an on-line alternative to
traditional child reward charts that decorate refrigerators the world over.
Parents set goals for their children’s well being, behavior and development, which the children
then aim to achieve, receiving
stickers on a piece of paper. Once the goal is achieved, the “game” begins
again.
Parents (or carers) reward children with SmileMiles to recognize
steps along the road to achieving their goals. With the SmileMiles online
chart, goals become “SmileStones”. Dependent on the age of the
child, the SmileStone, may be set to achieve a behavioural improvement, or to
earn a special treat or reward.
The game can be as simple as a paper reward chart, where in place of stars
say, ONE SmileMile is represented on screen by ONE Smiley face, awarded
perhaps daily to the child in pursuit of the agreed goal.
Alternatively for older children, parents can select a currency such as Dollars,
Pounds or Euros, and a conversion rate so that 1, 10, 100 or 1000 SmileMiles
equals 1 of their chosen currency. The parent selects their preferred
SmileMiles conversion rate, and the account keeps a balance. Now, where a four
year old child may see SmileMiles translated into smiley faces, an older child
may see them translated into pocket money of, say, 1 Euro. This enables
SmileMiles to grow along with the child.

To
aid numeracy (and fun), SmileMiles can be awarded in amounts up to 1,000. You
choose the value that works best for you and your child.
Parental Warning: You are at all times responsible for any agreed remuneration
in your chosen currency.
A SmileStone can be a specific savings objective such as a new bicycle, or an
end of term party which the child must earn. Specific SmileStones can have a
target SmileMiles value such as 20, 1,000, 50,000, or even 1,000,000.
Alternatively, a SmileStone can be open-ended, just as with a savings account,
maybe with a simple instruction to “be as good as you know how”. In this case,
the account operates not as a reward chart but as a regular savings account,
attracting credits and debits dependent on behaviors and outcomes.
Next, see how house rules can be used to set the game for
younger and older kids.
House Rules, Gameplays and
Communication >>
SmileMiles – The Game |
SmileMiles & SmileStones | House Rules,
Gameplays and Communication | Nurturing the
Good Times | Bringing it Together | View Published Smilespaces
SmileMiles for Kids |
SmileMiles for Parents | About Us |
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