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Online Reward Chart - SmileMiles and SmileStones

At its simplest, SmileMiles is the on-line alternative to traditional child reward charts that decorate refrigerators the world over. Parents set goals for their children’s well being, behavior and development, which the children then aim to achieve, receiving stickers on a piece of paper. Once the goal is achieved, the “game” begins again.

Child Reward Chart - Home Page Parents (or carers) reward children with SmileMiles to recognize steps along the road to achieving their goals. With the SmileMiles online chart, goals become “SmileStones”. Dependent on the age of the child, the SmileStone, may be set to achieve a behavioural improvement, or to earn a special treat or reward.

The game can be as simple as a paper reward chart, where in place of stars say, ONE SmileMile is represented on screen by ONE Smiley face, awarded perhaps daily to the child in pursuit of the agreed goal.

Alternatively for older children, parents can select a currency such as Dollars, Pounds or Euros, and a conversion rate so that 1, 10, 100 or 1000 SmileMiles equals 1 of their chosen currency. The parent selects their preferred SmileMiles conversion rate, and the account keeps a balance. Now, where a four year old child may see SmileMiles translated into smiley faces, an older child may see them translated into pocket money of, say, 1 Euro. This enables SmileMiles to grow along with the child.

Reward Chart - Account Details

To aid numeracy (and fun), SmileMiles can be awarded in amounts up to 1,000. You choose the value that works best for you and your child.

Parental Warning: You are at all times responsible for any agreed remuneration in your chosen currency.

A SmileStone can be a specific savings objective such as a new bicycle, or an end of term party which the child must earn. Specific SmileStones can have a target SmileMiles value such as 20, 1,000, 50,000, or even 1,000,000. Alternatively, a SmileStone can be open-ended, just as with a savings account, maybe with a simple instruction to “be as good as you know how”. In this case, the account operates not as a reward chart but as a regular savings account, attracting credits and debits dependent on behaviors and outcomes.

Next, see how house rules can be used to set the game for younger and older kids.

House Rules, Gameplays and Communication >>

 

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